Unreal Engine 5, WebGPU and multiplayer across native and browser
Connecting browser players to Unreal's native multiplayer server through a Rust gateway, and what reconnects, the Third Person template and memory profiling taught me along the way.

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Connecting browser players to Unreal's native multiplayer server through a Rust gateway, and what reconnects, the Third Person template and memory profiling taught me along the way.

From a native WebGPU renderer to packaging an Unreal Engine game for the browser, a few things I learned while building UnrealEngine-WebGPU.

WebGPU has arrived in the browser. Here is why I think it matters, and the examples I built by porting Sascha Willems' Vulkan samples to Rust and WGPU.

I started learning about computers with DOS, at a time when PCs could be found in only a handful of training centers in Tehran.
