Bringing Unreal Engine 5.8 to the browser
From a native WebGPU renderer to packaging an Unreal Engine game for the browser, a few things I learned while building UnrealEngine-WebGPU.

5 notes, newest first
From a native WebGPU renderer to packaging an Unreal Engine game for the browser, a few things I learned while building UnrealEngine-WebGPU.

WebGPU has arrived in the browser. Here is why I think it matters, and the examples I built by porting Sascha Willems' Vulkan samples to Rust and WGPU.

I started learning about computers with DOS, at a time when PCs could be found in only a handful of training centers in Tehran.
